
After two prologues that set the scene for the narrative, players find themselves trapped in the house of a sadistic cannibal killer. Stay Out of the House puts players in a fight for their life from an escape room of death. And it’s with great excitement that I can confidently say Stay Out of the House is the best game from them to date. Suffice to say, I’m a pretty big fan of Puppet Combo as a whole. Puppet Combo is also pretty much keeping the slasher genre alive in the gaming medium, producing games that are obviously inspired by our favorite knife-wielding maniacs. Regardless of how you feel, there’s really no harm done in a labor of love horror game that’s available to fans for only a few bucks. Others view the games as the future of horror gaming, providing players with authentically terrifying scares. Some people view them as paper-thin mechanically with not much beyond the PS1 aesthetics. It’s near unplayable on the Switch, but has the seeming makings of a better outcome, elsewhere.Puppet Combo’s games have been a hot topic of discussion lately in the horror gaming community. If you’re a Darksiders diehard, consider picking up Daksiders Genesis on a different platform.

While remastered versions of earliest Darksiders title successfully made the leap to Switch, the new camera angle and requirements inherent in Genesis do not offer this possibility. It’s very hard to sing praises for something’s potential when current execution state is sorely lacking.

The saddest reality of this review is this would likely be a completely different review if on any other console or platform. Last, co-op is sprinkled throughout but don’t bother: split screen is borderline laughable with all of these visual shortcomings. Forget reading text and map elements it’s a lesson in complete frustration due to pixel size. Expect pop-in environments aplenty, many lazily executed via blob versus solid when revealed. When docked, things are a little easier to discern but also very muddy in texture. Echoed earlier, graphics are decent but squint worthy in handheld mode. Most offensive are under-the-hood mechanics. Attack, attack, wander a plenty, jump/die…rinse, wash, repeat. I won’t lie it felt like drudgery sloshing through levels. There’s also far too much jumping required, which becomes hair pulling frustrating due to poor left stick precision and a wonky camera height. Despite a compelling storyline and intent, combat is boring (not enough variety between War and Strife), levels poorly laid out (non-sensical in many instances), and there little incentive to proceed to the next plot reveal (checkpoints are everything). The thing is, Darksiders Genesis on the Switch is everything that Diablo isn’t…in a bad way. The Darksiders Genesis power up system is also a nice twist for the series, now achieved by placing particular elements in character slots (versus buying any/everything from Vulgrim).īack to Diablo. Unlike prior Darksiders games, however, Genesis adopts a literal new perspective, a top down isometric one best compared to Diablo. Akin to its predecessors, Genesis sports a solid (aforementioned) story, terrific music and sound effects, also excellent voice acting and cut scenes. War and Strife are tasked with finding and eliminating these demons, also get to the bottom of the plot of which they’re executing at Lucifer…or someone worse’s…behest.įrom a timeline perspective, Darksiders Genesis serves as a prequel to the Darksiders (I-III) series, offering some nice new wrinkles in character development for both the Council and horsemen. To do so, Lucifer grants enormous power to an array of powerful master demons throughout hell. War and new horseman Strife are tasked by the ominous Charred Council to overthrow a plot by Lucifer to upset all of creation.

To begin, the Genesis premise is typical Darksiders cool.

Sadly, Darksiders Genesis offends mightily in all three areas.ĭarksiders Genesis should be good, and seemingly is based on reviews for other platforms. In doing so, they’re in seemingly complete denial on: a) resolution challenges when docked, b) miniscule text and characters in handheld, finally c) processing shortcomings via either mode. To explain and more often than it should occur, publishers mindlessly port PC/PS4/XBOX ONE titles onto the Switch sans any thought on playability. The problem with being a Switch owner, is there far too many would-be-solid titles ruined by limitations of the platform.
